In the playground, parents watched as their children ran from jungle gym to teeter totter to merry go ’round.
Occasionally, a child would sit on a swing and wait for a push, either the child’s parent or another giving a boost, the child’s delight expressed in screams of “more” or “weeeeee!”
In the playground, every parent, every child, every friend, every guardian created thoughts, discovered talents and enjoyed the warm sunlight.
From their perspective, the sol was new.
And it was.
The ISSANet did not actively monitor neighbourhoods or subcultures — it merely collected data and analysed trends.
To the ISSANet, every playground was like another, the place where communities grew and strengthened, a place for learning, a space to build one type of future.
In the early stages of cloning, individual clones were created as exact replicas of a human in one moment of time, including memories, cell structure and subculture connections, making most clones desiring duplicate housing, vocational aspirations and family outings.
Although clones were given immortality, they sought the same things that their original counterparts sought in order to achieve virtual immortality — fame, fortune, children, grandchildren and a general sense of wellbeing, belonging to a community that validated their existence.
The ISSANet knew that whole communities were copies due to cloning clusters, giving trendspotting a reinforcing factor.
The Quantumites, too, saw the duplicate communities and wondered what they could do to advance clones into an understanding of what immortality truly means.
They resisted cloning themselves until they were fully prepared to show what immortality and quantum computing meant in an individual person.
They did not have the answer but were ready to ask the question…